{"id":512,"date":"2023-06-09T23:44:42","date_gmt":"2023-06-09T23:44:42","guid":{"rendered":"https:\/\/www.pugdot.com\/?p=512"},"modified":"2023-06-09T23:44:42","modified_gmt":"2023-06-09T23:44:42","slug":"mansion-mayhem-v-3-2","status":"publish","type":"post","link":"https:\/\/www.pugdot.com\/index.php\/mansion-mayhem-v-3-2\/","title":{"rendered":"Mansion Mayhem v. 3.2"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/cdn.discordapp.com\/attachments\/823041634018525216\/1113667081855053844\/MMSUMMER23.png\" alt=\"\"\/><\/figure>\n\n\n\n<p>Welcome to the &#8220;last&#8221; update for MM! This update includes many background overhauls, balance changes, bug fixes, Quality of Life improvements, &amp; a new map, Pug Hall. We plan to begin working on a standalone card game called &#8220;Power Move!&#8221; after this, so stay tuned!<\/p>\n\n\n\n<p>As for MM, we feel like the game is complete after these additions. We may add a few things in the long run, but as of right now, we believe it is something we can look back upon &amp; be proud of what we&#8217;ve created.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p class=\"has-medium-font-size\">Game Changes<\/p>\n\n\n\n<p>Global Cooldown<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>This Power is really lame. No one really used it. It&#8217;s buggy and bad&#8230;yeah. So we decided to remove it.<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size\"><strong>Balance Changes<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size\">Survivor Powers<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Floor Glue\n<ul class=\"wp-block-list\">\n<li>Duration reduced to 6s from 8s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Bothersome Survivors\n<ul class=\"wp-block-list\">\n<li>Now adds random power icons to empty hotbar slots.<\/li>\n\n\n\n<li>Duration increased to 12s from 8s.<\/li>\n\n\n\n<li>While this Power is active, it applies some very annoying effects to Killers.<\/li>\n\n\n\n<li>Now accurately messes up Sonar&#8217;s beeping.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Killer Cripple\n<ul class=\"wp-block-list\">\n<li>Speed, dmg , &amp; attack speed now reduced by 30% (was 25%). Duration remains unchanged.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Bothersome Survivors\n<ul class=\"wp-block-list\">\n<li>Power Overhauled<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Survivor Boost\n<ul class=\"wp-block-list\">\n<li>Speed boost reduced to 30% from 45%<\/li>\n\n\n\n<li>Duration reduced to 8s from 10s.<\/li>\n\n\n\n<li>Cooldown increased to 40s from 30s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Intense Survivor Boost\n<ul class=\"wp-block-list\">\n<li>Speed boost reduced to 60% from 80%. <\/li>\n\n\n\n<li>Duration increased to 5s from 4.5s.<\/li>\n\n\n\n<li>Cooldown increased to 40s from 30s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Empowered Survivors\n\n\n\n\n\n\n<ul class=\"wp-block-list\">\n<li>Speed boost reduced to 20% from 45%.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Cooldown increased to 40s from 30s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Survivor Flashlight\n<ul class=\"wp-block-list\">\n<li>Speed boost cap set to 35% (was 50%).<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Flying Survivors\n<ul class=\"wp-block-list\">\n<li>Uses decreased to 3 from 4.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Survivor Shield\n<ul class=\"wp-block-list\">\n<li>Knockback intensity to Killers on successful blocks increased to 0.75 from 0.25.<\/li>\n\n\n\n<li>Increased chance to block to 75% from 55%.<\/li>\n\n\n\n<li>Duration reduced to 8s from 15s.<\/li>\n\n\n\n<li>Cooldown reduced to 25s from 30s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Undying Surivovrs\n\n\n<ul class=\"wp-block-list\">\n<li>Undying Survivors is one of many &#8220;damage resistance&#8221; Powers in MM. Unfortunately this Power, being conceptually good, just isn&#8217;t used at all and thus rarely sees the light of day. Because of this, Undying Survivors is getting completley redesigned in hope of making it a more versatile.<\/li>\n\n\n\n<li><strong>Undying Survivors Rework<\/strong>\n<ul class=\"wp-block-list\">\n<li>Survivors now take full damage from Killers.<\/li>\n\n\n\n<li>When a Survivor dies, they will be instantly revived. Listed below is what happens when a Survivor is revived.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>50% of HP is given back.<\/li>\n\n\n\n<li>Revived Survivors move 75% faster for 4 seconds.<\/li>\n\n\n\n<li>Revived Survivors take 75% less damage for 4 seconds.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Killers are lightly tossed away from that Survivor (similar to Killer Repel)<\/li>\n\n\n\n<li>Duration remains 6. <strong>Any Survivor that dies within this 6s period is instantly revived<\/strong> <strong>&amp; receives the variety of effects above.<\/strong><\/li>\n\n\n\n<li>Uses decreased from 4 to 2.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Survivor Party\n<ul class=\"wp-block-list\">\n<li>Power is getting reworked! But we need a bit more time. For the time being, Party has been removed from the game as it was very bugged.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Door Lock\n<ul class=\"wp-block-list\">\n<li>Cooldown increased to 40s from 30s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Killer Repel\n<ul class=\"wp-block-list\">\n<li>Uses increased to 3 from 2<\/li>\n\n\n\n<li>Cooldown increased from 35s to 40s<\/li>\n\n\n\n<li>Repel amplifier increased from 3 to 4.<\/li>\n\n\n\n<li>Duration increased from 6s to 10s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Killer Haunt\n<ul class=\"wp-block-list\">\n<li>Duration increased to 28s from 25s.<\/li>\n\n\n\n<li>Ghost speed increased to 20% from 15%.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"has-medium-font-size\">Killer Powers<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Survivor Starve\n<ul class=\"wp-block-list\">\n<li>Now starves harder &amp; longer.<\/li>\n\n\n\n<li>Uses decreased to 2 from 3.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Survivor Cripple\n<ul class=\"wp-block-list\">\n<li>Speed &amp; attack speed now reduced by 30% (was 25%). Duration remains unchanged.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Damage Boost\n<ul class=\"wp-block-list\">\n<li>Damage increased to 100% from 60%<\/li>\n\n\n\n<li>Hits on Survivors during the Power will increase Killer speed by 2% intervals. Speed caps at 20%.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Killer Boost\n<ul class=\"wp-block-list\">\n<li>Speed Boost reduced to 30% from 45%<\/li>\n\n\n\n<li>Cooldown increased to 40s from 30s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Turbo Killers\n<ul class=\"wp-block-list\">\n<li>Duration reduced to 6s from 6.5s.<\/li>\n\n\n\n<li>Cooldown increased to 40s from 30s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Mighty Killers\n\n\n\n\n\n\n<ul class=\"wp-block-list\">\n<li>Speed &amp; Damage Boost reduced to 20% from 35%.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Cooldown increased to 40s from 20s.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Boosty Killers\n\n\n\n\n\n\n\n\n<ul class=\"wp-block-list\">\n<li>Standard jump height reduced slightly. This was allowing Killers to jump way higher than we intended.<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Damage bonus increased to 100%.<\/li>\n\n\n\n<li>Hits on Survivors during the Power will increase Killer speed by 2% intervals. Speed caps at 20%.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Sneaky Killers\n<ul class=\"wp-block-list\">\n<li>Power rework<\/li>\n\n\n\n<li>Killers cannot do any damage while Sneaky is active (damage events will be canceled completely)<\/li>\n\n\n\n<li>Killers move 45% faster while invisible.<\/li>\n\n\n\n<li>Duration set to 20s.<\/li>\n\n\n\n<li>Cooldown increased to 40s from 30s.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Survivor Swap\n<ul class=\"wp-block-list\">\n<li>Now swaps immediately when the Power is used instead of the usual 3 seconds.<\/li>\n\n\n\n<li>Uses increased to 4 from 2.<\/li>\n\n\n\n<li>Cooldown decreased to 20s from 50s<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Survivor Shock\n<ul class=\"wp-block-list\">\n<li>Hits required for a full charge reduced: 15 -&gt; 8.\n<ul class=\"wp-block-list\">\n<li>Each hit only removes 1 HP (half heart), so a max shock will now remove 4 hearts.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Glowing duration remains unchanged.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>Survivor Bounty\n<ul class=\"wp-block-list\">\n<li>Glowing Duration increased to 5 seconds from 3.4s.<\/li>\n\n\n\n<li>Cooldown increased to 200s from 180s.<\/li>\n\n\n\n<li>Survivors with bounties take less damage: 75% -&gt; 50%<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Bug Fixes<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>When players join while a game is active, they will now be placed in spectator mode &amp; teleported to the location of the Killer. Previously players would be placed on no team and allowed to roam the map.<\/li>\n\n\n\n<li>Leaving the server while a game is active will no longer cause the game to bug out &amp; die.<\/li>\n\n\n\n<li>Broken Blades bugs fixed.<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Welcome to the &#8220;last&#8221; update for MM! This update includes many background overhauls, balance changes, bug fixes, Quality of Life improvements, &amp; a new map, Pug Hall. We plan to begin working on a standalone card game called &#8220;Power Move!&#8221; after this, so stay tuned! As for MM, we feel like the game is complete [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[2],"tags":[],"class_list":["post-512","post","type-post","status-publish","format-standard","hentry","category-mm"],"_links":{"self":[{"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/posts\/512","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/comments?post=512"}],"version-history":[{"count":0,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/posts\/512\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/media?parent=512"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/categories?post=512"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/tags?post=512"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}