{"id":580,"date":"2023-10-27T05:03:46","date_gmt":"2023-10-27T05:03:46","guid":{"rendered":"https:\/\/www.pugdot.com\/?p=580"},"modified":"2023-10-27T05:03:46","modified_gmt":"2023-10-27T05:03:46","slug":"mansion-mayhem-v-3-3-halloween-update-event","status":"publish","type":"post","link":"https:\/\/www.pugdot.com\/index.php\/mansion-mayhem-v-3-3-halloween-update-event\/","title":{"rendered":"Mansion Mayhem v. 3.3: Halloween Update &#038; Event"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.pugdot.com\/wp-content\/uploads\/2023\/10\/MMHalloween23-1.png\" alt=\"\" class=\"wp-image-586\" width=\"963\" height=\"587\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Welcome to the Bone Zone<\/h2>\n\n\n\n<p>Spooky season is upon us, Survivors! That means it is time for another update &amp; seasonal event. For this terrifying update, we&#8217;re introducing FOUR brand-new Spruce Forest maps, Bone Zone, Sambucus, Opposom Outpost, &amp; Plant Penitentiary. When testing, these were all insanely fun and we hope you enjoy playing them just as much as we did making them.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Bone Zone (Large)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.discordapp.com\/attachments\/281154212962893824\/1167323405595463690\/2023-10-27_00.42.53.png?ex=654db5a3&amp;is=653b40a3&amp;hm=61dec3da431ff54e88f29b24298a24857fe7536c6a93a9e086439491ab2814eb&amp;\" alt=\"\" width=\"637\" height=\"358\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">The Plant Penitentiary (Medium)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.discordapp.net\/attachments\/281154212962893824\/1167323480426041344\/2023-10-27_00.45.02.png?ex=654db5b5&amp;is=653b40b5&amp;hm=931215eecaaeb28dcbb90cb24ed57bf80aa1e54de668f868c77f326430f94144&amp;=&amp;width=2602&amp;height=1465\" alt=\"\" width=\"640\" height=\"359\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><em>Opossum<\/em> Outpost (Small) (The O is not silent)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/media.discordapp.net\/attachments\/281154212962893824\/1167323487896088608\/2023-10-27_00.45.59.png?ex=654db5b7&amp;is=653b40b7&amp;hm=e44ea55c0fde71a8e6364bbb8294737874e538b6a6c7e81643008341f171c7f3&amp;=&amp;width=2602&amp;height=1465\" alt=\"\" width=\"641\" height=\"360\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Sambucus (Small)<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.discordapp.com\/attachments\/281154212962893824\/1167323476810543194\/2023-10-27_00.44.16.png?ex=654db5b4&amp;is=653b40b4&amp;hm=72785dd48a484dacff71c5dbd1c778bed54ab30389fa65de45147bdf4d2eab76&amp;\" alt=\"\" width=\"640\" height=\"359\"\/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">General Changes<\/h2>\n\n\n\n<p><strong>General Game Changes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Players are no longer immediately teleported back to the hub after a game ends.<\/li>\n\n\n\n<li>Fixed some map bugs &amp; door issues.<\/li>\n<\/ul>\n\n\n\n<p><strong>Fall Damage<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fall damage reduction changed to 25% (was 15%).<\/li>\n<\/ul>\n\n\n\n<p><strong>Killer Damage<\/strong><\/p>\n\n\n\n<p>When a Survivor is being chased by the Killer, it can be quite difficult to escape. This is especially true if the Survivor is on low health and can&#8217;t catch a break. This new feature should balance things out and give the Survivors a bit of an edge in one-on-one combat with the Killer.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Survivors now take less damage from behind.\n<ul class=\"wp-block-list\">\n<li>Killers attack Survivor backs will deal 80% of the normal damage they&#8217;d normally deal. <\/li>\n\n\n\n<li>Survivors may turn to their backs at any time to reduce incoming damage!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong><span style=\"text-decoration: underline;\">Survivor Powers<\/span><\/strong><\/h2>\n\n\n\n<p><strong>Survivor Party<\/strong><\/p>\n\n\n\n<p>Party&#8217;s been out of the game for quite a while now, but we&#8217;re glad to bring it back into the game with all-new functionality. It&#8217;s also not buggy (hopefully).<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Standing near 1 or more Survivors will place you in a party. Partygoers move 60% faster and never go hungry. However, when a Killer enters the party, everything is ruined. The speed boost is reduced to 15% and all Survivors get hunger! This is a &#8220;double edged sword&#8221; style Power, so use it wisely!\n<ul class=\"wp-block-list\">\n<li>3 uses<\/li>\n\n\n\n<li>55s Cooldown<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p><strong>Killer Glue<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration reduced to 5s (was 6s)<\/li>\n<\/ul>\n\n\n\n<p><strong>Undying Survivors<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration increased to 12s (was 6s).<\/li>\n<\/ul>\n\n\n\n<p><strong>Painful Airtime<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration increased to 3.5s (was 2s)<\/li>\n<\/ul>\n\n\n\n<p><strong>Killer Blindness<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration reduced to 8s (was 10s)<\/li>\n\n\n\n<li>Movement speed increased to 15% (was 10%)<\/li>\n<\/ul>\n\n\n\n<p><strong>Killer Stun<\/strong><\/p>\n\n\n\n<p>We feel like Killer Stun&#8217;s been slept on for quite a while, and it&#8217;s about time for it to get some love.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration increased to 3s (was 1.5s)<\/li>\n<\/ul>\n\n\n\n<p><strong>Killer &amp; Survivor Cripple<\/strong><\/p>\n\n\n\n<p>The Cripples are just outclassed by the Slows. Their effects are just not as compelling  as we initially thought. We&#8217;re going to turn up the heat on these guys &amp; see if their use cases increase.<\/p>\n\n\n\n<p><strong>Survivor Cripple<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>25% slower -&gt; 30% slower<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Killer Powers<\/strong><\/h2>\n\n\n\n<p><strong>Killer Cripple<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>25% slower -&gt; 30% slower<\/li>\n\n\n\n<li>25% less dmg -&gt; 30% less dmg<\/li>\n<\/ul>\n\n\n\n<p><strong>Sneaky Killers<\/strong><\/p>\n\n\n\n<p>We just wanted to tone this Power&#8217;s buffs down a bit. It was just too much.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration reduced to 16s (was 20s).<\/li>\n\n\n\n<li>Speed increase reduced to 40% (was 55%).<\/li>\n<\/ul>\n\n\n\n<p><strong>Painful Airtime<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration increased to 3.5s (was 2s)<\/li>\n<\/ul>\n\n\n\n<p><strong>Survivor Glue<\/strong><\/p>\n\n\n\n<p>Glue has always seemed to be the most prevalant power to use when choosing between stun. While niche, it seems way too strong for its purpose. We&#8217;re going to tone it down a bit to be more like a &#8220;stun-style&#8221; Power.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration reduced to 3s (was 6s)<\/li>\n<\/ul>\n\n\n\n<p><strong>Survivor Blindness<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration reduced to 6s (was 8s)<\/li>\n\n\n\n<li>Movement speed increased to 15% (was 10%)<\/li>\n<\/ul>\n\n\n\n<p><strong>Damage Boost<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duration reduced to 16s (was 20s).<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Hitting survivors temporarily boosts your movement speed.<\/li>\n\n\n\n<li>For curious minds, here is the formula that determines movement speed:\n<ul class=\"wp-block-list\">\n<li>(Initial Damage Dealt)(3.3) per hit for 5 seconds.<\/li>\n\n\n\n<li>Speed boosts can stack; individual timers for each hit.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">The Future<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.discordapp.com\/attachments\/281154212962893824\/1167326813547151440\/2023-10-27_00.59.41.png?ex=654db8d0&amp;is=653b43d0&amp;hm=b59346669dca3efc979f3068dc7445da93555041d3988d6722279aceefdaeedd&amp;\" alt=\"\" width=\"488\" height=\"274\"\/><\/figure>\n\n\n\n<p>Mansion Mayhem will continue to get regular updates similar to this every now &amp; then. Expect another update around late December. Again, we appreciate the players who decide to show up &amp; play our humble game; it means the world to us! We also might start working on a new game outside of Minecraft which is cool&#8230;so stay tuned for that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Welcome to the Bone Zone Spooky season is upon us, Survivors! That means it is time for another update &amp; seasonal event. For this terrifying update, we&#8217;re introducing FOUR brand-new Spruce Forest maps, Bone Zone, Sambucus, Opposom Outpost, &amp; Plant Penitentiary. When testing, these were all insanely fun and we hope you enjoy playing them [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":""},"categories":[2],"tags":[],"class_list":["post-580","post","type-post","status-publish","format-standard","hentry","category-mm"],"_links":{"self":[{"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/posts\/580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/comments?post=580"}],"version-history":[{"count":0,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/posts\/580\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/media?parent=580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/categories?post=580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.pugdot.com\/index.php\/wp-json\/wp\/v2\/tags?post=580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}