Mansion Mayhem 3.4 — Jingle Bell BRAWL Update

Season’s greetings, Survivors! It’s that time of the year once again to wreck the halls in MM’s most popular Christmas Event. With a new map, a new Power, and new balance changes (including some core-gameplay changes!), how will you survive the holiday season?

General Changes

Gameplay

  • MM AutoSeason™dates changed to the following:
    • April Fools’: April 1st -> April 5th
    • Halloween: October 15th -> November 5th
    • Christmas: December 1st -> January 8th
  • Killers immunity frames reduced 1s -> 0.25s (Survivors can now spam click Killers)
  • When the escape sequence starts, everyone gets 8 cookie food items.
    • Powers will still be removed & disabled.
  • Maps now have dynamic food availability.
    • Small: 4 Pies
    • Medium: 6 Pies
    • Large: 8 Pies
    • Huge/Seasonal: 10 Pies
  • Powers
    • Tons of Powers had their power icons updated with fresh new gfx!
      • Some specific Powers even got full makeovers…so be sure to look out for those.
    • New UI for Power selection!
      • Improved button textures for clarification.

Pre-Game

  • Time to select Powers increased by 5 seconds.
  • Time to select mansions increased by 5 seconds.

Mansion Selection

  • Map selection completely overhauled!
    • Players choose from 5 random maps when prompted to select a map.
    • Map selection is vote-based. The map with the most votes wins.
    • Not selecting a map will randomly select one of the 5.
    • No more hoping to get that specific map you want to play on! Just select your favorite of the 5 by name!!!
      • Make sure you click the yellow checkmark when finished.
    • Seasonal maps only appear during the Holiday season.

Maps

  • “The Institution” map is now categorized as a “Medium” Mansion.
  • Santa’s Workshop map now has some new ladders/staircases to allow more efficient movement.
  • Opossum Outpost now has a few more hiding spots.
  • Elf Mall entrance changed completely (COMING SOON!)

New Map(s)

Roridula (Medium)

Holiday Bazaar (Seasonal) (Coming Soon!!!™)

New Power

Survivor Trap

This new Killer Interference Power is sure to cause some frightening experiences. With Survivor Trap, Killers can set a nasty trap on closed doors that explode in a fiery blaze when opened by an unwary Survivor. It also works on double-doors & trapdoors!

  • Killer Interference
  • 6 uses
  • 40s cooldown
  • The next door closed by any Killer in the map will be rigged with a booby trap. The door remains trapped for the remainder of the game until it is triggered. The amount of uses this Power has is equivalent to the amount of traps that can be placed total in one game.
    • When a Survivor opens the trapped door, an infernal explosion will set off, damaging all nearby Survivors and lighting them ablaze.
    • Explosion has a 6-block radius. Every Survivor caught in the blast loses 6 HP (3 Hearts) and is set on fire for 4 seconds. The Survivor that opens the trapped door is slowed by 75% for 1s, loses 8 HP (4 Hearts), and is set on fire for 6 seconds.

Balance Changes

Survivor Powers

Killer Stun

  • Duration increased to 3.5s (was 1.5s).
    • This change was intended for the Halloween update, but we never go around to adding it, so here it is.
  • Uses increased to 3 (was 2).

Bothersome Survivors

  • Reduced the effectiveness of this Power by 50%. Bothersome was never meant to completely hinder the Killer’s movement.

Killer Disarm

Sound & icon updated.

  • Power Reworked
    • Removes 1 food item from all Killers’ inventories when the Power expires. Super Disarm removes 2 food items.
    • Survivors are immune to doors that are rigged with traps. Survivors can now disarm trapped doors by simply opening the door like normal. A sound will play when the trap is disarmed
    • Killers still lose their swords.
    • Duration increased to 12s (was 8s).
    • Cooldown increased to 40s (was 30s).
    • Uses 4 -> 3

Sneaky Survivors

  • Duration reduced to 5s (was 6s).
  • Movement speed reduction increased to 25% (was 15%).
  • Sneaky Survivors can sneak past booby-trapped doors without triggering the trap. The door remains trapped, though!

Survivor Boost

  • Attack speed increased to 100% from 40%.

Empowered Survivors

  • Uses increased to 4 (was 3).
  • Gives fire resistance.
  • Attack speed bonus increased to 60% from 20%.

Intense Survivor Boost

  • Speed increased to 110% from 60%.
  • Duration reduced to 4.5s (was 6s).
  • Attack speed increased to 120%.

Survivor Shield

  • Increased amplifier when Killers are tossed away from you from 0.75 -> 1 on successful blocks.
  • Duration increased to 10s from 8s.

Survivor Party

  • Reduced the range it takes for a Killer to ruin a party from 5 blocks -> 3 blocks.

Killer Haunt

  • Duration reduced to 18s (was 28s)
  • Ghost movement speed increased to 25% (was 20%).
  • Disclaimer: We cannot remove the name tags from the ghosts. This is something we have no control over. It’s a Minecraft thing.

Survivor Famine

  • Food reduction is no longer affected by Super Powers.

Super Powers

  • When Super Powers is applied to the following Powers, using them won’t expend a use!
    • Killer Confusion
    • Bothersome Survivors
    • Killer Reveal

Killer Powers

Survivor Starve

  • Duration reduced to 6s from 10s.

Killer Boost

  • Attack speed increased to 100% from 40%.

Damage Boost

  • Damage boost reduced to +80% from +100%.

Mighty Killers

  • Uses increased to 4 (was 3).
  • Now gives fire resistance.
  • Attack speed increased to 60% from 20%.

Turbo Killers

  • Speed increased to 100% from 60%.
  • Duration reduced to 4s from 6s.
  • Attack speed increased to 120%.

Boosty Killers

  • Duration increased to 8s (was 6s).

Survivor Shock

  • Shock damage increased to 2 HP per hit (max shocks deal 8 hearts of damage).

Super Powers

  • When Super Powers is applied to the following Powers, using them won’t expend a use!
    • Survivor Reveal (Available during April Fools’ ONLY)

Bug Fixes

  • Fixed a bug where when the Killers did way more damage than intended to Survivors in a party.
  • Fixed the bug where you became invincible after teleporting. This bug has finally been patched out after years of struggling with it. Below is the list of stuff where the TP bug caused issues.
    • Killer Confusion
    • Survivor Swap
    • Trying to escape the map before the timer hit 0

The Future…

New maps, more balances, bug fixes…the usual. Our next update may introduce new Killer weapons that do special things like an axe that slows Survivors & a bow to shoot them from afar. We’re also thinking about adding cool particle effects to Powers! We appreciate the dedicated time our small community puts towards our game and we cannot wait to share these new features with everyone.